Preservation is a spec that relies pretty strongly on the interaction between it's spells to get the most out of them, which means its pretty important to be aware of all the ways the spells buff or improve each other.
Table of Contents:
ve
The first important interaction to mention is what
The first one is
The second effect is
It's important to note that the
On top of that, casting
Echo
This is a basic list of all the spells
-
lf : Casting Living Flame on an ally whileecho is active on a friendly target will send an extra Living Flame to each echo. If the target of the original living flame has anecho then they will be hit by 2 Living Flames. Each extra Living Flame has it's own chance to procburst . Ifcoy is active when casting the original Living Flame, it will be buffed by it but any echoed living flames will not. -
ve :ve will only make you dash to the main target, echoed VE's will heal the targets withecho but won't make you move to them. All allies healed by VE both original cast and echos are affected bylb . -
rev : Reversion will apply a second, different version of itself to all targets that haveecho when it is cast. This second reversion is a different buff from the first one which means you can have two different reversion buffs up at the same time on the same target. Casting Reversion will applygh on the original target and everyone who gets an echoed Reversion aswell, if a target hasecho active on them and it's also the original target, then they will get 2gh hits. Having 2 different Reversion buffs on the same person also means you get double the effect ofgp , making it a total of 21% healing increase on said target. -
db : On casting Dream Breath, every allied withecho will also recieve a copy of the whole cast of Dream Breath, both the initial heal and the over time effect based on the rank of the cast. The same as with Reversion, echoed Dream Breath is a different buff than the regular cast which means you can have both heals over time active on the same person at the same time. If you havecoy active at the time of cast, the cast will consume the buff but only the original cast of Dream Breath will be buffed by it, the echoed Dream Breaths will not be buffed bycoy . -
sb : Spiritbloom will hit every person that hasecho with a single bolt of Spiritbloom regardless of the rank of the original cast. To note here is that despite the Spiritbloom tooltip mentioning that it "splits" to injured allies, the healing of SB is not reduced by the amount of targets it hits, a rank 1 SB will hit 1 person for the full amount, and a rank 3 one will hit 3 different people for the full amount each. Just as with all the other spells the same person can be healed by both the original bolt of the spiritbloom cast and the bolt fromecho in the case of havingecho and also being a target of the original spell cast. -
blossom : When an Emerald Blossom pops while echoes are active, each friendly target with anecho will be healed by the amount Blossom does to each singular target, the echoed heal amount is increased by anyouro stacks you might have at the time of the blossom cast. As of 10.1.5, everyecho consumed by Blossom will also make aseedling spawn from the healed target and jump to someone else. This seedling does its full amount of healing regardless of the strenght of theecho that spawned it. This seems to not be the case anymore in 10.2.
To note,
ta
Theres not many things to mention with TA as it's mostly pretty straight forward, the base spell travels from your location putting a shield on every allied player it hits, the size of the shield gets reduced beyond the first 5 targets hit. The couple of things you need to be aware of is how the choice node interacts with some other parts of our kit:
-
If you are playing
reso , as TA travels it will apply a weakerecho to the first 5 targets it hits, thisecho is 30% at base and increased bytimelord to 45%.ta won't overwrite manually casted echoes and will just pass over people that have stronger echoes and apply it's effect to other players instead. -
If you have
noz , TA will instead reduce the cooldown of all currently on cooldown empower spells, these beingsb ,db , andfb . If you put anoz ta inside yourstasis , releasing yourstasis will reduce the cooldowns of the empowers when the TA comes out, if you put several TA's into your stasis, each one will reduce the cooldowns by 5 seconds.
Stasis
This are the
-
sb will cast again at the same rank and on the same target of the original cast, while the extra bolts from higher ranks will pick new targets depending on lowest HP of nearby allies at the time of the release. -
db will cast at the same rank as the original one in a cone in front of you, if you have thecoy buff at the time you release stasis, (say, you pressedVE before releasing your stasis) then DB will consume the buff to increase it's healing, it does not matter if you had the buff when you originally casted the spell to put it instasis or not. If you includeve and thendb inside your stasis, then at the moment of release VE will give you thecoy buff, which will then be consumed by thedb yourstasis releases. VE is somewhat low value compared to other spells you could put into yourstasis so ideally you shouldn't do this and should just VE again before releasing stasis. -
For
ta , any TA inside yourstasis will be sent in the direction you're looking at at the time of release, becausestasis doesn't release all the spells at the same time and there is a small delay between them, if you have multipleta 's insidestasis you can send them in different directions by turning your camera during the release. -
Any
blossom 's stored insidestasis will release aimed at the same player as they were on the original cast, it will heal players around them and the seedlings will choose new targets, anyouro stacks that you might have at the time of the original cast won't affect the blossom that is released later. Due to the waycycle works, you might think that throwing 3 blossoms back to back would be really good, however with our current talent tree we can only have 2 capstone talents at the same time, anddf is way more powerfull on a blossom build in a raid setting than stasis. As raid blossom builds won't usestasis andecho builds won't havecycle , currently there isn't any scenario where you would want tostasis multipleblossom 's. -
lf ,echo andrev work like you would expect, they cast again in the same target as originally casted on, Living Flames have another chance to procburst and Reversions procgh . These are really low value spells by themselves and shouldn't be put into your stasis. -
caut andnat have a special type of interaction with stasis: When you use a dispell on someone that doesn't have a valid debuff to dispell, the dispell doesn't go on cooldown, but it's still saved inside the stasis. This means you can activatestasis and then usecaut on 3 different players, it will have no cooldown because you're not actually dispelling anything, and then some seconds after once the targets are actually affected by a debuff you releasestasis and send acaut into every one of them, dispelling 3 people at once. This trick is not that usefull fornat as it has a short cd but its really powerfull when you need to dispell bleeds withcaut .
The most common
-
ve >stasis >ta >sb >db
The most basic combo, you simply put all 3 of your strongest spell into thestasis so that it pumps the highest amount of healing when releasing. weve before activating thestasis so ourdb is buffed bycoy and we should VE again before releasing thestasis to buff the one inside it. -
stasis >ta >echo >ta
This is a little more complex, and includes oneecho which goes again the general recomendations for stasis. This is thelb ramp stasis, and it's used to getecho spread to the whole raid. The first TA you release echoes 5 people, you then manuallyecho 1 person (i will explain this in a bit), the 2ndta then echoes another 5 people (11 in total now) and fills your stasis, we then instantly release thestasis which sends 2 moreta 's into the raid, echoing 5 people each for a total of 21 echoes now.
The reason you have to put a manualecho in between the TA's, is because any other cast would consume all the echoes you have already up and wouldn't let you stack a high amount of them. We also don't do 3 TA's inside ourstasis cause that would mean standing around for ~30 seconds without doing any healing, which isn't really viable. -
ve >stasis >sb >db >ta
This is also a ramp stasis, but is one that doesn't require you to stand around doing no healing for ~12 seconds and also packs a good punch of healing being a combination of the previous ones. You do a healingstasis like normal but put the TA at the end, with the idea being onceta is back off cd you can release thestasis and then cast TA to instantly have 10 echoes spread around your raid, after which you can do ~5 more with manual echoes and have coverage of around 15 raid members.
rev
The first and most important thing to know about
For
One interaction that
lb
Every time you cast
If you want to heal a large amount of people with lifebind, you apply the buff and then do as much healing as you can to yourself, this is usually done with
A few things to note about
-
The
ve needs to land on it's target forlb to apply, if you get interrupted mid-air (like say, by a tornado from the storming affix) your VE won't land, it won't do any healing and won't apply lifebind. -
lb by default transfers 40% of the healing done, if you apply it by echoing a VE, then the strenght of theecho affects the strength of the lifebind. A default echo with no talents its 70%, and so if youecho ave without any modifierslb would transfer (40 * 0.7) 28% of the healing recieved. Withtimelord talented the strength of your naturally casted echoes goes up to 105%, which meanslb transfers (40 * 1.05) 42% of the healing. If you applyreso echoes while also having Timelord these echoes will have 45% strength, and so lifebinding with them would transfer (40 * 0.45) 18% of the healing done. In a raid settinglb ing withreso echoes it's necessary because its not possible to get enough coverage with just casted echoes, in keys you most of the time want to cover the group with manually casted echoes before lifebinding. Do note that you really only need 3 echoes to get a 5 manlb because you don't need one on yourself and your mainve target also getslb . -
lb transfers all healing done by you to you, the two most notable non-intuitive scenarios in which this applies is first that using healing potions or items transfer via lifebind, and you share a percentage of the healing done by the potion or item to everyone lifebound. The second is that any external effect that increases the healing done or recieved by you would in turn increase the healing transfered via lifebind. If you getgs during yourlb window and pressec the healing EC would normally do is increased by 60% and thus the healing transfered is also increased by the same amount. -
Healing done by
rb also transfers vialb . This isn't unexpected as the spell it's simply healing you but it's worth mentioning cause some people overlook it, and it's specially powerful considering that the amount of healingrb does is only limited by how much damage you can take while it's up without dying. If you manage to take an absurd amount of damage with Renewing Blaze andlb active without dying, thenrb would heal up a big chunk of all that damage andlb would transfer all that healing to everyone else. This means that in theory you can stand in lava to heal the raid, but it doesn't mean that you should do it.
leaping
Casting
If the Living Flame that consumes the buff is an offensive one, then the extra flames will try to hit unique enemy targets, if you have more extra flames than there are
enemies avaliable then the living flames will heal nearby allies. In a single target scenario this means that casting
If you cast
ton
The
Notably, the
lifespark
Our returning tierset 4 piece bonus for season four, every time
-
ton benefits fromlifespark . Having the buff up while ourton clone is castinglf s will increase their healing without consuming the buff. -
Consuming
leap while having alifespark charge will increase all the damage and healing thoself s do -
coy andlifespark stack. Having both buffs up when casting alf will increase it's healing multiplicatively. They also both interact together withleap : castinglf on a single enemy target while havingleap ,coy andlifespark up will send all the extralf s to heal your group buffed by both effects -
If you
echo someone and then heal someone else with alifespark lf , theecho edlf will not benefit fromlifespark
Everything mentioned in this page is also explained in the Preservation Evoker Spell Reference Document and most of the tips and tricks are also covered in the guides, be sure to check out the resources page.
Changelog
-
2024/04/04:
- Added Time of Need and Lifespark sections
-
2024/01/15:
- Added reversion section
- Fixed some wording around the Spiritbloom Echo parts to remove specific numbers
-
2024/01/07:
-
Fixed
ve CD - Added mention of CoY not echoing to the VE section
- Moved the TA section to be right after Echo
-
Changed interaction between
leap and CoY
-
Fixed