Dispell positioning
As a ranged healer, you are one of the potential first dispel targets for every
This is a somewhat complex thing to do because a lot of
As preservation you have three ways of breaking out of roots:
When playing and
Your
Breaking your roots with
Using
Seed healing
One of the hardest parts of the fight to heal through is
A couple of things to keep in mind during
And also that each person can only cover a single seed which means a lot of dps will grab one near them and then instantly bolt back to hitting the boss. This is pretty
good for us because it means a couple of seconds into the mechanic there will be a decent sized stack of players back around the boss, onto which you can cast
It's important to remember that keeping people alive is more important than just vomiting the max amount of healing possible. Some players will inevitably take more damage than others for a variety of reasons but losing people every seed set because you would rather do your biggest possible hps instead of doing something less efficient that could save them is really bad.
Flying between phases
The priority on the intermissions is getting to the next platform on time, the second most important thing is taking as little damage as possible on the way.
Most guilds will have all the dps and healers make for the platform as soon as they can and then have the tanks collect the orbs to stack the damage buff because they aren't needed during the shield phase. This means you simply try to get set up on the next platform as soon as you can so you can start healing the pulsing damage
This is one possible flypath from phase one to phase two, it mostly goes in a straight line without going near many red orbs
This is a path i used a lot from phase two to phase three, it basically avoids all the orbs all together in favor of doing in a straight line and still getting there on time